Immortality

Imagine a life without conclusion, the occurence and risk of death.

The best video games are centered around the ‘drive’ to survive in the face of obstacles. Imagine playing Warcraft with unlimited lives.

Similarly, a life without death for many would not be a life with fixed goals. When the mentality of a final conclusion disappears, there is a confused sense of time. One no longer holds ‘life goals’ and ‘dreams’ one wants to achieve in one’s lifetime. Unless one sets a timeframe for a certain ‘dream’ to hold.

But when that dream is fulfilled, do we have further ‘dreams’ to fulfill? Would they have to be bigger for us to achieve?

There would no longer be a ‘lifetime achievement’ for one is expected to surpass oneself the next century and the next for each century presents itself as a ‘lifetime’.

This phenomenon ironically mirrors the history of mankind, where one achievement is greater than the other each century and millenium. But with each generation or ‘lifetime’, the satisfaction derived from the past are not present, therefore each generation pushes itself to be better.

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Immortality

Imagine a life without conclusion, the occurence and risk of death.

The best video games are centered around the ‘drive’ to survive in the face of obstacles. Imagine playing Warcraft with unlimited lives.

Similarly, a life without death for many would not be a life with fixed goals. When the mentality of a final conclusion disappears, there is a confused sense of time. One no longer holds ‘life goals’ and ‘dreams’ one wants to achieve in one’s lifetime. Unless one sets a timeframe for a certain ‘dream’ to hold.

But when that dream is fulfilled, do we have further ‘dreams’ to fulfill? Would they have to be bigger for us to achieve?

There would no longer be a ‘lifetime achievement’ for one is expected to surpass oneself the next century and the next for each century presents itself as a ‘lifetime’.

This phenomenon ironically mirrors the history of mankind, where one achievement is greater than the other each century and millenium. But with each generation or ‘lifetime’, the satisfaction derived from the past are not present, therefore each generation pushes itself to be better.

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